May 17, 2006, 10:44 AM // 10:44
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#1
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Frost Gate Guardian
Join Date: May 2006
Profession: Mo/
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Hello Mesmers, I've got a few questions
Hi all.
I'm coming from an AoD assassin build, and I love it. I simply love to ruin a target enemies plans. So, I was wondering, if mesmer would fit me. I did try and play one last night but it felt wierd. Do you think its because I've been doing a Sin for the past 3-4 weeks? The idea of a mesmer is cool to me. Yet I also hear such a valubule(spelling) assest to any party are rejected still? I'm just wondering if you all think it would fit my playstyle, which is sabotage for the most part .
A response would be lovely.
Thanks
-Trixz
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May 17, 2006, 10:53 AM // 10:53
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#2
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Assassins and Mesmer's I've found aren't too different (Lyssan classes ftw), however where assassins are structured (skill chains) mesmers need to be more random. It is a bit odd to play one after playing a melee class...
The playstyles are generally suiting, I've always liked playing assassin as well as my primary mesmer.
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May 17, 2006, 11:48 AM // 11:48
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#3
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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Keep playing your mesmer. One night isn't really enough to decide if the profession is for you. I play a mesmer and an assassin and both classes take a little bit of thinking to play effectively.
Anyway, a mesmer won't be for everybody, so I'd suggest that you give him/her a bit more time. It'll either eventually click for you, or it won't. I tried a ritualist and played her quite a bit before deciding that I just don't care for the profession. As long as you're having fun.
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May 17, 2006, 12:27 PM // 12:27
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#4
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Frost Gate Guardian
Join Date: May 2006
Profession: Mo/
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Thanks for the response. Very helpful, I'll play her some more tonight. I was wondering how your group experiences are? Also do intereptuers require lighting reflexes?
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May 17, 2006, 12:34 PM // 12:34
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#5
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Krytan Explorer
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
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I love playing my mesmer, I havent played assassin though. it seems the primary difference would be in targeting, With an assassin it seems that with combos you want to hit the same target 3-5 times very quickly. With a mesmer, you could probably help your party more by targeting one foe, casting, move to the next foe, cast, and so on, that way more are shut down. Anyone who reads this feel free to correct me, I am kinda new.
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May 17, 2006, 12:39 PM // 12:39
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#6
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Frost Gate Guardian
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
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Lighting reflexes ? No... don't worry ! There're means to slow down your target (Arcane Conundrum, Migraine, Stloen speed -a bit-). So you don't need any special reflexes In fact, it has more to do with your lag (and internet speed) than with your reflexes . But beware : not all interrupts can interrupt ANYTHING. Most of them interrupt ONLY spells. Read carefully the description of the interrupt.
Keep playing ! I started loving my Mesmer at about lvl 16-17. That was almost a year ago, it is still my favorite profession
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May 17, 2006, 01:05 PM // 13:05
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#7
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by Trixz
Hi all.
I'm coming from an AoD assassin build, and I love it. I simply love to ruin a target enemies plans. So, I was wondering, if mesmer would fit me. I did try and play one last night but it felt wierd. Do you think its because I've been doing a Sin for the past 3-4 weeks? The idea of a mesmer is cool to me. Yet I also hear such a valubule(spelling) assest to any party are rejected still? I'm just wondering if you all think it would fit my playstyle, which is sabotage for the most part .
A response would be lovely.
Thanks
-Trixz
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I've played a little bit with the assassin and a lot with the mesmer. From what I know about the assassin, they are the hit and run types. Teleport next to target, do your damage/conditions, teleport out (next to monk if possible). Assassins do have a lot of condition inflicting attacks. Mesmers can use Fragility and/or Fevered Dreams. Cast both then attack with condition inflicting skills. Fevered Dreams will spread any new conditions to others in nearby area. Fragility will inflict damage for any condition inflicted and removed. So, inflict Bleeding, Poison, Blindness, maybe crippling and deep wounds (Phantom Pain will do that) and monsters around your target will feel these conditions as well. Your target will be a pin couchin for your condition build and be struck with illusion damage from Fragility. This damage by passes armor.
Mesmers also have Blackout (disables your skills and your target's). Plans to stop other teleporting assassins or healing powers of a monk.
Mesmers also have the ability to reduce the effectiveness of spell castsers and melee/range attackers (backfire and empathy respectively). They also have the power to stop attacks or instant skills from being used (you must cast these hexes prior to foe's skills being activated).
The Assassin/Mesmer is a good combination, but you must make sure you are using the skills for what they are intended for. Don't cast backfire on a Warrior or Ranger for example.
The good thing about a mesmer is a mesmer's skills don't require any points to be effective. Yes, the more points to more damage, but if you use skills only to interupt rather than damage, don't bother with points into those attributes. The Assassin has enough power to inflict damage that can kill lots of foes, so disrupts are good enough.
While it is true, the mesmer side is for targeting different targets every second or so, only if you choose to use the mesmer's skills as more important, should you still only concentrate all your power on 1 foe.
If you intend to play PvP, Fevered Dreams is awsome, with Fragility and Epidemic. Oppoent's monks won't be able to keep up with your condition build. Even using Amity or Draw conditions, slap a backfire or cry of frustration on the monk and watch the damage fly.
Hope this helps.
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May 17, 2006, 01:17 PM // 13:17
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#8
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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I've had two mesmer. Deleted the first and started the second. Deleted the second and started the third. I do this because each time I have a chance to start fresh and try a new angle of play.
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May 17, 2006, 02:41 PM // 14:41
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#9
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Quote:
Originally Posted by NinjaKai
I've had two mesmer. Deleted the first and started the second. Deleted the second and started the third. I do this because each time I have a chance to start fresh and try a new angle of play.
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Couldn't you just change your skills and secondary, and save yourself the hassle..?
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May 17, 2006, 02:50 PM // 14:50
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#10
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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Quote:
Originally Posted by The Real Roy Keane
Couldn't you just change your skills and secondary, and save yourself the hassle..?
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Heck, no, the fun is in starting fresh. One of my guildies recently asked me why I have three ranger characters rather than just changing one character's build around. Well, they all have different pets, for one thing, and I like to specialize with a character and stay specialized. The same reason I have three mesmers.
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May 17, 2006, 03:05 PM // 15:05
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#11
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Frost Gate Guardian
Join Date: May 2006
Profession: Mo/
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Thanks all. So I guess I need to play it up to 20 or so to be able to decide. Allright, its been something I've been meaning to try. But do you ever have trouble getting into PVE mission groups(Viz Square).
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May 17, 2006, 03:19 PM // 15:19
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#12
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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In Cantha, it's easy to get into a group as a mesmer. In Tyria, it used to be more difficult, but it's getting easier there, too, from what I've seen--not enough players in many areas to fill groups.
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May 17, 2006, 03:25 PM // 15:25
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#13
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Frost Gate Guardian
Join Date: May 2006
Profession: Mo/
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Quote:
Originally Posted by felinette
In Cantha, it's easy to get into a group as a mesmer. In Tyria, it used to be more difficult, but it's getting easier there, too, from what I've seen--not enough players in many areas to fill groups.
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Thanks, hey what build would you recommend for starting out. If its in another thread please don't flame me, but tell me
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May 17, 2006, 03:34 PM // 15:34
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#14
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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Quote:
Originally Posted by Trixz
Thanks, hey what build would you recommend for starting out. If its in another thread please don't flame me, but tell me
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I'm not going to recommend a build. Part of the fun of playing a mesmer is to try out the skills to see how they work and what you enjoy using. I like playing domination/interrupt mesmers, but some prefer builds around illusion or inspiration. If you want to become a good mesmer, it's in your best interest to experiment and become familiar with what all of the skills do. Then, if you feel the need, check out what builds others use. I never have.
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May 17, 2006, 03:39 PM // 15:39
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#15
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Frost Gate Guardian
Join Date: May 2006
Profession: Mo/
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oh thanks . Will do.
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May 17, 2006, 03:57 PM // 15:57
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#16
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Types of Mesmers
In the beginning, Illusions work very well. You can drop a monster in seconds. Later in the game, like in the desert, Domination intrupters become the norm. Many months ago, groups would really look at a mesmer, so they don't normally get picked up in PUGs. I think I was in a group with my Monk back in January or February and the group leader was asking for a mesmer in the Thunder Head Keep mission. I laughed and told the group "Mesmer? You don't see that ever happenning." The rest of the group laughed too. We didn't get one though.
Mesmers are highly prized in the later stages of Prophecies, because of their interupt skills. Not really used for farming, but for caping and missions, they are great. I always welcome mesmers in PUGs that I lead. Interupts are wonderful. You should also mention if you choose a build (like health degeneration or condition spammer) to the group you are in. And ask if anyone does conditions. If no one else does, you may think about resetting your skills (unless you can do lots of conditions on your own).
Playing an Interupter takes practice to get your casting at the right time for disrupting and knowledge as to what you are disrupting.
Personally, I liked using Conjure Phantasm until Denravi. By then I had good enough interupts and I've seen timing of spells and what spells are typically used. That and the fact that monsters had too many hit points that either my party gangged on the same target and killed it before my CP was half way through its duration or it wasn't able to kill the monster on its own.
Phantom Pain is good, not for its health degen, but for the deep wounds.
Hope this helps.
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May 17, 2006, 05:37 PM // 17:37
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#17
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Well i've got every profesion in the game as i have two accounts,
I've started playing a mesmer pretty soon when it was just factions and i've hung on to it.
I just like the way how a mesmer can totally shutdown an enemy monkor any other type of caster.
That is if the party don't have hexremoval etc.
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May 17, 2006, 07:47 PM // 19:47
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#18
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Ithink since they added the Domination Hench, people started thinking of Mesmers as interrupters. But this way or the other, neither Mesmer, nor Assassin are much of a PvE class. However, PvP is Lyssa's kingdom. In PvP both classes are extremely valuable.
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May 17, 2006, 09:20 PM // 21:20
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#19
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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Quote:
Originally Posted by Hella Good
But this way or the other, neither Mesmer, nor Assassin are much of a PvE class.
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*bites tongue*
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May 18, 2006, 12:19 PM // 12:19
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#20
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by Hella Good
Ithink since they added the Domination Hench, people started thinking of Mesmers as interrupters. But this way or the other, neither Mesmer, nor Assassin are much of a PvE class. However, PvP is Lyssa's kingdom. In PvP both classes are extremely valuable.
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Considering a mesmer can do more dps than any other class (Including the famed SS necro) in fow...no pve is their forte as well.
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